The dust has more or less settled from the Manila evacuation. All the boats that scrambled out of port made it to Fremantle or Surabaya without significant incident. Additionally, the three boats tasked with evacuating the gold reserves made it safely in as well. (There will not be a little extra in your pay checks this month, though, fellas. Go Navy!) So, in the end, the Fall of Luzon event didn’t really cost us anything other than (precious, precious) time. Going forward, it will be back to business as usual in WestPac—but without the Sword of Damocles hanging over our main base.
![]() |
| Argonaut—a smart ship. Note the guns. |
Argonaut was an interesting and unique ship. She was designed and built to be a minelayer, with extensive and complicated minelaying gear in place of aft torpedo tubes. {This is definitely reflected in game, as her Attack Value is only 3, as compared to the rating of 6 enjoyed by the state-of-the-art boats at the beginning of the war. It is a minor miracle when a boat with an AV of 3 sinks a target while the Torpedo Value is still −2.} She was also a big girl, the largest U.S. sub built before the advent of the nukes. Finally, if she found herself in a position to use her guns, it wasn’t exactly going to be a slap fight: she sported two 6-inch/53 cal deck guns. To put that in some context, Thresher (who used her gun to such great effect two weeks ago) and her more modern sisters in the Tambor-class only mounted a single 3-inch/50 cal gun. {This too is reflected in game. If Argonaut lucks into a Surface Gunnery Combat Event, she gets to roll on a much more favorable line on the damage table—great attention to detail, Brien!} I’m not going to say much about her real-world career, right now at least, because I am profoundly superstitious about discussing certain things about real boats while “my” version is still fighting. Astute readers may draw from that conclusions as they may. There were many, many brave men in that war.
