It may be somewhat counterintuitive for a multi-year conflict, but the second week of the war is actually fairly pivotal—at least with regard to making the first career milestone. Because the majority of the fleet deployed last turn, they’ll see their first chance of combat this week. Then, regardless of their results, most of them will fail their endurance rolls, meaning that that they’ll head back to port and won’t hunt again until Turn 5 or 6. Thus, Turns 3 and 4 inevitably will be very lean. Therefore, some serious proverbial bacon needs to be brought home now—or that first milestone is going to be a real challenge.
In the actual event, the turn was a mixed bag. It saw the first enemy targets destroyed—but fewer than I would have liked, and at a higher cost than I can sustain.
|It’s the top hat that makes it.|
She easily could have slipped away in the resulting chaos, but with the memories of the sneak attack barely a week old, her skipper chose aggression over discretion. With an IJN DD bearing down on her, Skipjack hastily maneuvered to set up another attack—but she managed only a low-odds shot at a second small maru. That spread missed, and the crew braced for the inevitable depth charging. It was not long in coming, and more than one of the charges exploded at frighteningly close to lethal range.
Then, they stopped. Skipjack had escaped, victorious but wounded.
|USS Sculpin (SS-191)|
There was only one more bright spot for the week. USS Seawolf brought down a 5,000 ton merchant. That brought the weekly total to 17,000—maybe not a disaster, but a long way from spectacular.
Now for the bad (or worse) news. The IJN was really on its game when it came to counterattacking. Thankfully, no boats were lost—but six were damaged. Obviously, I can’t keep that up. Maybe I’m being too aggressive—five of the six were hit after pressing re-attacks. My basic philosophy, though, is that since each individual attack is fairly unlikely to yield results, I need to make as many of them as possible. (In other words: keep throwing torpedoes in the water until something explodes.) With that in mind, I had as many boats as reasonably possible hang in there for that second round of combat. That strategy certainly backfired this turn, though, as not one single re-attack yielded so much as a hit. Maybe I’ll play it a little safer next week.
Net results for Turn 2: 3 ships sunk for 17,000 tons, 6 boats damaged, none lost.